Entrepreneurship & Money for Ages 7–12: Program Guide

Children learn what money is for, how to save and spend with a plan, and how to spot a need and try an idea, using play money and simple models.

The six modules (ages 7–12)

Module 1: Money Fundamentals

Children learn what things are worth, the difference between needs and wants, and what trade-offs are.

What a child might do. Explains a simple trade-off between useful options.

Try at home (about 2 minutes). Offer a choice between two small treats and ask what they would give up and why. Sort a few items into needs and wants.

Module 2: Saving & Financial Goals

Children learn to save for something they want and weigh now against later.

What a child might do. Uses a simple tracking tool to plan toward a modest goal.

Try at home (about 2 minutes). Pick a small goal and draw a tracker with ten boxes. Colour one in each time they set a little aside, and talk about the wait.

Module 3: Budgeting & Spending

Children plan how to spend a limited amount and explain their choices.

What a child might do. Allocates a fixed amount of play money or materials and explains a choice.

Try at home (about 2 minutes). Give your child play money for a pretend shop with a few priced items. Ask them to choose what to buy and say why.

Module 4: Entrepreneurial Mindset

Children spot a need around them and think of a way to be useful.

What a child might do. Identifies a problem that someone might value solving.

Try at home (about 2 minutes). On a walk or at home, ask, "What is one thing that is annoying or hard for someone?" Let them suggest an idea that could help.

Module 5: Customer Understanding

Children learn to ask real people what they need, without putting words in their mouths.

What a child might do. Uses non-leading questions and records a few observations.

Try at home (about 2 minutes). Have your child ask two family members an open question, such as, "What is hard about your morning?" Ask them to record what they heard.

Module 6: Product Design & Prototyping

Children make a simple model of an idea, get feedback and improve it.

What a child might do. Creates a low-cost prototype and changes it after feedback.

Try at home (about 2 minutes). Make a quick model of a new bookmark or lunch-box idea from paper. Show someone, listen to one comment and change one thing.

Common questions

Do children use real money?

Classes use play money and materials. At home, you decide how real money comes into it.

Is this about starting a business?

It starts with understanding value and choices. Children also practise spotting problems people care about and testing a simple idea.

Other programs

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Want your child to practise with a teacher and other children?

Nurche classes are live, in small groups of up to 5. Try one free demo before deciding.